Fossil versioning FLTK GUI wrapper
I recently discovered fossil.
So, some Preliminaries…
- Bullet 1
- Bullet 2
For storing a data line of row of graphics… things become a little more difficult to convey; however to keep things clean without doing weird shift registers and complicated memory addressing, I propose 3 qty of 8-bit SRAM chips. One for each RGB line. Plus this way everything runs in parallel for minimum latency.comments powered by Disqus